In 2015, French indie studio Exquisite Games contacted me. The mission: a soundtrack for a runner game about poop, titled "Where's My Mommy?" I double-checked chiptunes were indeed what they wanted for their game, and quickly realised FM would be perfect since it produces what I lovingly refer to as "farty bass".
The game is now available on Steam! Pick it up here:
While working on the OST, I pondered the many ways to categorize/sort musical works so they can be released in a meaningful way. I've tried a few. Now I'm trying something new; As a chiptune guy I hope to group original tracks by the systems they were done on, so I can release more cartridge albums. The result is what I'm calling the "Biteration" series of albums.
Biteration I is my foray into working more closely with the Sega Genesis (or MegaDrive to those not in the US) from 1989. The system features a Yamaha OPN2 (YM2612), a six-channel four-operator FM synth chip, paired with an SN76489/96, the PSG from the Sega Master System that features three square waves and white noise.
My goal is arguably the same as many chip musicians; to get new and interesting sounds out of the chip in an enjoyable way. FM can produce complex voices compared to its PSG predecessors. I'm shooting for a middle ground of sorts; let's appreciate sounds of the chip's heyday but also create new instruments and sounds that you might think are coming out of a modern DAW. Don't be fooled, however! This album is no Sonikku work. There is no postprocessing. I prefer to master the old fashioned chiptune way: Inside the track. Everything you hear is possible on a single Sega console.